local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.MainID = 72675
L0_1.ActorAlias = "72675"
L1_1 = {}
L1_1.q7267510 = 7267510
L1_1.q7267509 = 7267509
L1_1.q7267501 = 7267501
L1_1.q7267502 = 7267502
L1_1.q7267503 = 7267503
L1_1.q7267504 = 7267504
L1_1.q7267505 = 7267505
L1_1.q7267506 = 7267506
L1_1.q7267507 = 7267507
L1_1.q7267508 = 7267508
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3160
L2_1.alias = "Npc3160"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3160Data = L2_1
L2_1 = {}
L2_1.id = 12354
L2_1.alias = "Npc12354"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12354Data = L2_1
L2_1 = {}
L2_1.id = 2438
L2_1.alias = "Npc2438"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc2438Data = L2_1
L2_1 = {}
L2_1.id = 3188
L2_1.alias = "Npc3188"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3188Data = L2_1
L2_1 = {}
L2_1.id = 3161
L2_1.alias = "Npc3161"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3161Data = L2_1
L2_1 = {}
L2_1.id = 3159
L2_1.alias = "Npc3159"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3159Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 726759901
L3_1.audioEvtName = ""
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 726759902
L4_1.audioEvtName = ""
L4_1.duration = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Narrator_Q7267509_Finish = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 726759903
L3_1.audioEvtName = ""
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 726759904
L4_1.audioEvtName = ""
L4_1.duration = 4
L5_1 = {}
L5_1.dialogID = 726759905
L5_1.audioEvtName = ""
L5_1.duration = 2
L6_1 = {}
L6_1.dialogID = 726759906
L6_1.audioEvtName = ""
L6_1.duration = 4
L7_1 = {}
L7_1.dialogID = 726759907
L7_1.audioEvtName = ""
L7_1.duration = 4
L8_1 = {}
L8_1.dialogID = 726759908
L8_1.audioEvtName = ""
L8_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.Narrator_Q7267503_Finish = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 726759909
L3_1.audioEvtName = ""
L3_1.duration = 5
L4_1 = {}
L4_1.dialogID = 726759910
L4_1.audioEvtName = ""
L4_1.duration = 4
L5_1 = {}
L5_1.dialogID = 726759911
L5_1.audioEvtName = ""
L5_1.duration = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.Narrator_Q7267507_Finish = L2_1
L2_1 = {}
L2_1.alias = "Q72675Trigger_NiceBoat"
L2_1.script = "Actor/Gadget/Q72675Trigger_NiceBoat"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q7267507_guide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q72675Trigger_NiceBoat = L2_1
L0_1.Datas = L1_1
return L0_1
